Game DevelopmentUnreal Engine

Unreal Engine – Dragon.IK – Universal IK System v4.23-4.25

Unreal Engine - Dragon.IK - Universal IK SystemDragon.IK

 

Dragon.IK – Universal IK System : The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as

Quadrupeds – eg : Wolves , dogs etc

Bipeds – eg : T-Rex , Birds , humans etc

Spiders – eg : Multi-legged creatures such as spiders and scorpions etc

Snakes – eg : Snakes & Worms

Technical Details

Features:

  •  Provides foot and spine ik for animals of quadruped,biped and spider types
  •  Two animation Blueprints are provided . The “Dragon Spine Solver” and the “Dragon Foot Solver”.

Code Modules:

  •  AnimGraphNode_DragonFeetSolver.h : Derived from AnimGraph_SkeletalControlBase
  •  AnimGraphNode_DragonSpineSolver.h : Derived from AnimGraph_SkeletalControlBase
  •  Dragon_Ik_Tools.h : Derived from IModuleInterface
  • Dragon_Ik_ToolsBPLibrary.h : Derived from UBlueprintFunctionLibrary
  • DragonIK_Library.h
  • Module Dependancies : [“Core”, “CoreUObject”, “Engine”, “InputCore”, “AnimationCore”, “AnimGraph”, “AnimGraphRuntime”, “UnrealEd”, “BlueprintGraph”]

Number of Blueprints: 2 Animation Blueprints (Dragon_SpineSolver and Dragon_FootSolver)

Number of C++ Classes: 2 Main classes (AnimGraphNode_DragonFeetSolver.cpp and AnimGraphNode_DragonSpineSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux and Android. Other platforms require testing.

Pictures of this Game Development :

Watch the Introduction Video : 

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