Unreal Engine – Component Timeline 5.1, 5.2, 5.3

Unreal Engine – Component Timeline

Unreal Engine – Component Timeline

 

Unreal Engine – Component Timeline : The Component Timeline plugin provides all the functionality of the Timeline node from the actor blueprint with the added convenience of placing timeline nodes directly in component blueprints. It’s easy to set up and use. With features such as editing of curves, event tracks, and looping options, the Component Timeline is an essential tool for any developer.

Features:

Editing of curves, including float, vector, and color curves
The in-place editor that doesn’t require external assets.
Event tracks for triggering events at specific points on the timeline.
Set the length of the timeline.
Control modes such as Play, PlayFromStart, Stop, Reverse, ReverseFromEnd, and SetNewTime.
Looping options for timeline playback.
Ability to ignore time dilation.
Replication for multiplayer games and networking.
Tick group for controlling when the timeline is updated during gameplay.
Timeline in any blueprint (Experimental feature!)

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