Unreal Engine – Building Interior Cubemap Material Function 4.27

Unreal Engine – Building Interior Cubemap Material Function

Unreal Engine – Building Interior Cubemap Material Function

 

Unreal Engine – Building Interior Cubemap Material Function : Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building’s parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

Features:

  • 16 realistic and natural parallax scenes of office interiors.
  • Distributes interior scenes based on World Aligned Texture.
  • Quickly matches building UVs within Unreal Engine, without the need for DDC software.
  • Material functions for adding parallax effects to existing materials.
  • Randomizes interior scenes.
  • Randomizes curtains.
  • Randomizes nighttime lighting effects.

Number of Unique Materials and Material Instances:

  • Number of Textures: 9
  • Texture Resolutions: 2048
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)

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