Unreal Engine – Arch Vis AI Traffic System v4.23-4.25

Unreal Engine - Arch Vis AI Traffic System Arch Vis AI Traffic System

 

Arch Vis AI Traffic System : Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.

The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms.

Technical Details

Features:

  • Spline Follow
  • Waypoint Follow
  • Spawning Vehicles
  • Remove Vehicles
  • Parking
  • Vehicle Turn Signal (optional)
  • Brake Lights (optional)
  • Headlights (optional)
  • Working Traffic Lights
  • Easy Blueprint Modification for Advanced Users (no C++ code)
  • Vehicle Avoidance
  • Dynamic Object avoidance
  • *Randomize Car Paint
  • Traffic Demo Map
  • Traffic Test World Map

Collision: Yes, Vehicle, ground, and traffic lights.

Vertex Count: 32,000

LODs: No

Number of Unique Meshes: 3

Number of Materials and Material Instances: 17

Number of Textures: 0

Texture Resolutions: None

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Video Links to Tutorials

Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at “Content > AITraffic > Materials > Cars > Lights”

Work-In-Progress:

  • Improved AI logic
  • Advanced Parking
  • Crosswalk Signs
  • Stop Signs
  • Open to new suggestions

Pictures of this Game Development :

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