Game DevelopmentUnreal Engine

Unreal Engine – Advanced Inventory And Weapon System

Unreal Engine - Advanced Inventory And Weapon SystemAdvanced Inventory And Weapon System


Advanced Inventory And Weapon System : System has been completely changed. All component based and easy to integrate with other assets. Now using data tables for items and there are more than 100 variables to create a single item. It has full functional weapon system. UMG is completely changed. Also UI has tons of good looking animations.

Completely replicated and ready to plug and play.

Technical Details


  • Only one component and one event that you need to call in your character BP. And the integration part will be done.
  • You can use only one Data Table for all of your in-game items. Each item can be customized specifically.
  • Class based ammunition system. Each of your weapons can have different ammunition types.
  • Single, Burst and Auto Fire modes. Also different recoil settings for each standing, aiming and moving states.
  • It has an advanced healing system which you can use as energy or directly for the health. Energy increases walk speed (optional).
  • Each item can be adjusted for the inventory space that will take. Also you can increase your inventory space by wearing backpacks in game.
  • It has also an advanced damage system based on Head/Upper Body/Lower Body.
  • You can change the colors of the items if you like (Check screenshots and showcase video)
  • Weapon equip/swap system. Also slot based key bindings like 1 key for rifle or 3 key for pistol etc.
  • There are more features that it has, but not enough space to write everything. Please try the playable demo to see what it’s actualy offers 🙂

Input: Keyboard

Network Replicated: YES

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: Preparing..

Watch the Introduction Video :


Direct download links 112 MB :

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