Advanced Inventory And Weapon System
Advanced Inventory And Weapon System : System has been completely changed. All component based and easy to integrate with other assets. Now using data tables for items and there are more than 100 variables to create a single item. It has full functional weapon system. UMG is completely changed. Also UI has tons of good looking animations.
Completely replicated and ready to plug and play.
- Only one component and one event that you need to call in your character BP. And the integration part will be done.
- You can use only one Data Table for all of your in-game items. Each item can be customized specifically.
- Class based ammunition system. Each of your weapons can have different ammunition types.
- Single, Burst and Auto Fire modes. Also different recoil settings for each standing, aiming and moving states.
- It has an advanced healing system which you can use as energy or directly for the health. Energy increases walk speed (optional).
- Each item can be adjusted for the inventory space that will take. Also you can increase your inventory space by wearing backpacks in game.
- It has also an advanced damage system based on Head/Upper Body/Lower Body.
- You can change the colors of the items if you like (Check screenshots and showcase video)
- Weapon equip/swap system. Also slot based key bindings like 1 key for rifle or 3 key for pistol etc.
- There are more features that it has, but not enough space to write everything. Please try the playable demo to see what it’s actualy offers 🙂
Network Replicated: YES
Supported Development Platforms: All
Supported Target Build Platforms: All
Watch the Introduction Video :
Direct download links 112 MB :
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