Unreal Engine – Abandoned Airport v5.1-5.4
Unreal Engine – Abandoned Airport
Unreal Engine – Abandoned Airport : This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set up lighting and environment systems, and much more!
Quick Info
More than 580 high-quality assets! (not counting booleans or simple shapes)
Nanite & Lumen Compatible.
Modular Flexibility in Assets.
Advanced Master Material with WS Dust Control.
Full Lighting & Asset Cluster Set up Using Blueprints.
Proper Scene Organization using Levels.
This Airport Features Mostly Interior Scenes Except for the Entrance Shown in the Images.
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of mostly Modular assets that can be used to change the airport into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.
Assets
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Some of the tillable materials even come in 8k if you so desire.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.
Technical Details
Features:
- Nanite & Lumen Compatible.
- Modular Flexibility in Assets.
- Advanced Master Material with WS Dust Control.
- Full Lighting & Asset Cluster Set up Using Blueprints.
- Proper Scene Organization using Levels.
- Additional asset scene included
- Bonus scenes included with the airport split up into sections.
- Optimized & Packed textures.
Number of Unique Meshes: More than 580 high-quality assets! (not counting booleans and simple shapes)
Collision: (Yes) – Mostly auto-generated, custom where needed.
Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.
LODs: LOD’s only included in assets with transparency, the rest uses Nanite.
Number of Materials and Material Instances: 4 Master Materials, 300+ Material Instances.
Number of Textures: 700+ Textures (optimized in Engine, raw at 4096×4096 resolution)
Texture Resolutions: 512×512 – 1024×1024 – 2048×2048 – 4096×4096 – 8192×8192
Supported Development Platforms:
Windows: (Yes)
Consoles: (Yes)
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