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Unreal Engine 5 – Learn Lighting, Fog, and Post Processing

Unreal Engine 5 – Learn Lighting, Fog, and Post ProcessingLearn Lighting, Fog, and Post Processing

 

Unreal Engine 5 – Learn Lighting, Fog, and Post Processing : If you’re a game developer looking to level-up your lighting abilities in Unreal Engine 5, then you’re in the right place!

Requirements

  • Basic understanding of UE4, or 5 will be useful, but not required

In this course I’ll teach you everything you need to know to start lighting beautiful scenes, by taking advantage of all the different light types, as well as teach you the basics of post-processing, and fog.

If you don’t have any experience in Unreal Engine 4, or 5, I’ve got you covered! I’ve dedicated part of this course to teaching the basic knowledge needed to complete this course. You’ll learn how to install the engine, how to add objects to your new projects, and even how to navigate the engine and edit levels!

Once you learn the basics, or if you already have some experience, we’ll hop into learning all of UE5s lighting tools! I’ll teach you the basic universal lighting settings that you’ll need to know about for all your projects. I’ll show you how to use global illumination methods, and how to switch between different ones like Lumen and ray tracing. I’ll explain each individual light type so that you can see how the unique settings of each function. As well as basic lighting, I’ll get into some other crucial parts of lighting your scene, like building lighting, and how to avoid common errors.

After learning those tools, we’ll dive into learning the basics of the exponential height fog, and post-processing effects that we can use to spice up our scenes. And finally, with all of the knowledge you’ve gained throughout the course, I’ll demonstrate how we can put all these tools together by walking you through the lighting of two scenes from scratch!

Who this course is for:

  • Beginner game developers, that want to level up their lighting skills

What you’ll learn

  • Overviews for each individual light
  • How to build lighting and avoid common errors
  • How to use fog, and other atmospheric effects
  • Basics of using post-process volumes
  • How to fully light a scene in multiple different styles

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