Unreal Engine 5 Blueprints: Inventory, Quests and Char Stats
Unreal Engine 5 Blueprints: Inventory, Quests and Char Stats : Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management
- Manage data in Unreal Engine 5
- Communication between classes and actors
- Type of data and how to use them
- Inventory system, quests system and user statistics
Welcome! I’m excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn’t just a course that shows you how to implement features in your game—this course will teach you how to design these features so that the data and logic remain clear and consistent.
What is this course about?
In this fascinating course, we’ll dive deep into communication between Blueprints and data management in Unreal Engine 5. You won’t just learn various techniques for organizing code and data within Blueprints; you’ll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.
What will we cover?
We’ll start with the basics of data types in Unreal Engine 5—data types, arrays, maps, enums, structures, and data tables. From there, we’ll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, we’ll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.
Creating an Interactive Menu with Animations
I’ll show you how to prepare an interactive menu with three different tabs. You’ll also learn how to customize and animate widget appearances.
Inventory System
Once the menu is ready, we’ll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.
Quest System
Next, we’ll move on to the quest system. You’ll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, we’ll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.
User Statistics
The final section of the course will focus on player statistics. We’ll display our character’s stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.
This course is not just a collection of techniques. It’s a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!
Don’t wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.
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