Unreal Engine 5: Advanced Lobby System
Advanced Lobby System
Advanced Lobby System : This course is Blueprints intensive, a good way to brush up you skills in case you are learning Unreal and you want to learn more about Blueprints and Networking. This course will be a nice addition to your portfolio and this is a good way to brush up your skills to the next level as we cover a lot of important concepts with examples.
We will use built in assets with the Unreal Engine, but once we are finished, you can very easily change the levels and characters to your own. You can use this project as a Template for future projects. The entire project for the course can be downloaded at the end of the course.
In this course we will cover:
- Unreal Networking Concepts: Replication, MultiCasting, RepNotify, RPC and so much more.
- Widgets/UI: How to effectively use and create widgets in a multiplayer context, that works on all client machines.
- Advanced Lobby System: We will create a fully functional multiplayer lobby system from scratch.
- How to Host a game
- Joining a game
- Listing servers
- Allow the client and host to choose character before game starts.
- Host is able to choose map, kick player from lobby and in game.
- Create a cool looking lobby that shows info about each player joining the game together with their status.
- When all players are ready, the host is able to start the game.
- We will add set ready status for players.
- This can easily be used as a template project to further expand on your other projects!
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