Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints

Unreal Engine 4 - Multiplayer Team Based FPS In BlueprintsMultiplayer Team Based FPS In Blueprints

 

Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints : What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.

Requirements

  • Basic Understanding Of The UI And Navigation Of Unreal Engine 4

Who this course is for:

  • This Course Is Targeted For Beginners To Intermediates
  • People Interested In The Multiplayer Side Of The Unreal Engine 4

What you’ll learn

  • Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
  • Detailed Explanations Not Just Watching Someone Clicking Buttons
  • No C++ The Entire Project Is Made Using 100% Blueprint Scripting
  • Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
  • Setting Up A FPS Character Using 3 Separate Meshes
  • Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
  • Making Team Based Death And Re-spawn System

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