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Unity VFX Graph – Magic Effects – Intermediate Level

Unity VFX Graph – Magic Effects – Intermediate LevelUnity VFX Graph

 

Unity VFX Graph – Magic Effects – Intermediate Level : This course is all about the creation of Visual Effects with Unity Visual Effect Graph. You will create an Ability Set for a game character called Thunderlord.

Requirements

  • Unity: Basics
  • Photoshop (or similar): Basics
  • Blender: Basics
  • Graphic Tablet Helps

You’ll learn how to use Visual Effect Graph from basic to intermediate. We will have a look at the workflow of this powerful node-based-tool and start with some quick and basic exercises to get started, like some sparks. Thenwe will move on to intermediate and advanced effects creation, an ability set composed of:

Ability 01: Projectile – Projectile with Trails, Warm-up effect, Impact and Hammer Glow;

Ability 02: Earthshatter – Earthshatter effect, Hammer Trails and Hammer Glow;

Ability 03: Hammer Punch – Hammer Punch effect, Hammer Trails and Hammer Glow;

Ability 04: Thunderstorm – Thunderstorm AoE, Lightning Strike effect, Warm-up effect, Falling Projectiles effect.

While you create this advanced effects, you will learn stuff like:

  • Use Shader Graph and create practical shaders for game effects;
  • Create original Textures from scratch;
  • Make some awesome Trails;
  • Create hand-painted Flipbook Animations;
  • Create Smoke with Blender;
  • Fracture Objects with Blender;
  • And much more.

With this course you will have the closest real life experience possible to the industry of Visual Effects creation in a Game Development scenario.

Course made with Unity URP in 2020.1.14. Compatible with 2019, 2020 and 2021.

Who this course is for:

  • Unity users
  • Unreal users
  • Game Developers
  • VFX Artists
  • 3D Generalists
  • Programmers
  • Illustrators
  • Animators

What you’ll learn

  • Create Magic Abilities for a Game Character.
  • Learn Unity Visual Effect Graph.
  • Learn Unity Shader Graph.
  • Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects.

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