Creating a Medieval Town Environment
Creating a Medieval Town Environment – Using UE5 & Blender : Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.
Requirements What you’ll learn This course will cover a very large number of topics, but the biggest topics are as follows: The general takeaway of this course is that in the end, you will have the knowledge of how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment. 29+ HOURS! This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few time-lapses for very repetitive tasks. This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets. We will then already Design the entire level in UE5. After this, we will first create all of our tillable materials using Substance 3D Designer. Then we will focus on taking our assets to final. In these stages, you will learn everything from modeling in blender, sculpting in Zbrush, uv-unwrapping in RizomUV, and texturing in Substance 3D Painter. We will then focus on getting all of our final models and textures in Unreal Engine and implanting them in our scene. After this is done, we will start focusing on doing our first lighting pass, creating some additional assets, and taking our scene closer to final. Finally, we will finish up by creating some simple foliage, polishing up our scene and adding some external 3d assets, taking some final screenshots, and then this environment is completed. SKILL LEVEL This game art tutorial is perfect for students who have familiarity with 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before, we recommend that you first watch an introduction tutorial on those programs. TOOLS USED Who this course is for:
This course expects that you know the basics of the programs mentioned in details
This course is perfect for intermediate to advanced artists
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