Uartsy – Character Design For Film And Games

Uartsy - Character Design For Film And Games

Character Design For Film And Games

 

Character Design For Film And Games : Danny Williams gives you a comprehensive rundown of character creation theory, techniques, and pipelines for both film and games.

The 5 most important lessons:

  1. Understand the fundamentals of developing solid character concepts.
  2. Create efficient production quality UV’s and topology for characters.
  3. Learn numerous techniques for texturing, posing and baking.
  4. Understand the importance of The Langue of Lines.
  5. Create a production ready character from start to finish.

Project 1 : Fundamentals Of Developing Your Character Concept

  • Lecture 1  06:56   1 – Introduction
  • Lecture 2  07:07  2 – The Difference Between Inspiration and Reference
  • Lecture 3  12:14  3 – First, Second, and Third Reads
  • Lecture 4  05:28  4 – Working From The Inside Out
  • Lecture 5  19:26  5 – Style and Visual Rules
  • Lecture 6  07:13  6 – Line Vs. Value
  • Lecture 7  34:21  7 – Setting Up Photoshop And Starting A Concept
  • Lecture 8  31:17  8 – Starting A Concept: Mood Painting
  • Lecture 9  25:03  9 – Concepting In ZBrush
  • Lecture 10  10 – Q&A
  • Lecture 11  04:39  11 – 2D Mood
  • Lecture 12  09:10  12 – 3D Mood

Project 2 : Sculpting Your Characters Body and Head In ZBrush

  • Lecture 1  Module 2 Resources
  • Lecture 2  10:33  1 – A.R.C.H.S.
  • Lecture 3  05:14  2 – Working From the Inside Out
  • Lecture 4  09:14  3 – Digestible Chunks
  • Lecture 5  06:37  4 – Natural Rhythms and Working Through The Ugly
  • Lecture 6  14:45  5 – Blocking Out A 3D Dummy
  • Lecture 7  08:45  6 – Bocking In Arms and Discussing zRemesher
  • Lecture 8  11:33  7 – Sculpting The Body and Explaining Dynamesh
  • Lecture 9  10:32  8 – Sculpting The Head
  • Lecture 10  25:11  9 – Discussing The Character Concept And Homework
  • Lecture 11  10 – Q&A

Project 3 : Create A Fully Functional Character With Topology, Retopology and UV’s

  • Lecture 1  Module 3 Resources
  • Lecture 2  17:22  1 – Intro
  • Lecture 3  19:46  2 – Measurements and Proportions
  • Lecture 4  20:48  3 – Topology Part 1
  • Lecture 5  14:55  4 – Topology Part 2
  • Lecture 6  13:52  5 – Hand Sculpt Part 1
  • Lecture 7  16:15  6 – Hand Sculpt Part 2
  • Lecture 8  07:36  7 – Hand Modeling
  • Lecture 9  8 – Q&A and Artists of the Week
  • Lecture 10  03:34  9 – Head Volume Blocking
  • Lecture 11  06:20  10 – Head Retopo and UV
  • Lecture 12  03:15  11 – Head Detail
  • Lecture 13  15:26  12 – Maya Viewport

Project 4 : Refining Your Character In Maya

  • Lecture 1  Module 4 Resources
  • Lecture 2  10:07  1 – Intro, recap, and sculpt update
  • Lecture 3  10:20  2 – Hard surface modeling and the principles of deformation
  • Lecture 4  17:31  3 – Retopology
  • Lecture 5  06:42  4 – Unwrapping UVs with Roadkill
  • Lecture 6  16:36  5 – Modeling straps in Maya
  • Lecture 7  11:45  6 – Normals, UVs, and reprojection Part 01
  • Lecture 8  16:41  7 – Normals, UVs, and reprojection Part 02
  • Lecture 9  10:20  8 – Baking methods Part 01
  • Lecture 10  11:50  9 – Baking methods Part 02

Project 5 : Learn How To Texture and Pose Your Character With ZBrush, Maya And Photoshop

  • Lecture 1  11:14  1 – Intro and UVs Recap
  • Lecture 2  15:15  2 – Creating Textures
  • Lecture 3  17:05  3 – Texturing the Jeans
  • Lecture 4  17:06  4 – Adjusting the Normal Map
  • Lecture 5  15:40  5 – Texturing the Skin
  • Lecture 6  10:48  6 – The One Sheet – Part 1
  • Lecture 7  13:29  7 – The One Sheet – Part 2
  • Lecture 8  13:06  8 – Baking and Posing
  • Lecture 9  10:54  9 – Posing with Transpose Master

Project 6 : Character Project: Design Characters In Photoshop

  • Lecture 1  27:25  Live Class: Part1
  • Lecture 2  20:29  Live Class: Part 2
  • Lecture 3  04:11  Tools
  • Lecture 4  10:41  Blocking the Face
  • Lecture 5  08:56  Blocking the Body
  • Lecture 6  03:10  Body Cleanup
  • Lecture 7  11:15  Clean Lines
  • Lecture 8  16:17  Body Adjustments
  • Lecture 9  12:43  Tonal paint

Project 7 : Character Project: Establish Values

  • Lecture 1  26:55  Introduction
  • Lecture 2  20:30  Tone Painting Part 1
  • Lecture 3  19:39  Tone Painting Part 2
  • Lecture 4  19:58  Tone Painting Part 3
  • Lecture 5  26:05  Tone Painting Part 4
  • Lecture 6  33:17  Q&A
  • Lecture 7  03:56  Bonus: Tool Presets
  • Lecture 8  14:38  Bonus: Basic Terms
  • Lecture 9  28:30  Bonus: Blocking Value Part1
  • Lecture 10  27:31  Bonus: Blocking Value Part 2

Project 8 : Character Project: Understanding The Language Of Lines

  • Lecture 1  21:32  Intro and the Language of Lines Part 1
  • Lecture 2  25:01  Language of Lines Part 2
  • Lecture 3  20:06  Language of Lines P3
  • Lecture 4  22:35  Language of Lines Part 4
  • Lecture 5  18:34  Discussion on Color
  • Lecture 6  32:34  Q&A

Project 9 : Character Project: Sculpting Your Character In ZBrush

  • Lecture 1  25:31  Intro
  • Lecture 2  19:22  Sculpting Blockout
  • Lecture 3  20:13  Refining the Major Forms
  • Lecture 4  23:28  Adding Details
  • Lecture 5  17:45  Re Topology of the Face

Project 10 : Character Project: PolyPainting Your Character

  • Lecture 1  30:55  UVing the Head
  • Lecture 2  25:13  Polypainting
  • ecture 3  27:05  Finishing Polypaint and Blend Shapes
  • Character Design For Film And Games

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