Uartsy – Character Design For Film And Games
Character Design For Film And Games
Character Design For Film And Games : Danny Williams gives you a comprehensive rundown of character creation theory, techniques, and pipelines for both film and games.
The 5 most important lessons:
- Understand the fundamentals of developing solid character concepts.
- Create efficient production quality UV’s and topology for characters.
- Learn numerous techniques for texturing, posing and baking.
- Understand the importance of The Langue of Lines.
- Create a production ready character from start to finish.
Project 1 : Fundamentals Of Developing Your Character Concept
- Lecture 1 06:56 1 – Introduction
- Lecture 2 07:07 2 – The Difference Between Inspiration and Reference
- Lecture 3 12:14 3 – First, Second, and Third Reads
- Lecture 4 05:28 4 – Working From The Inside Out
- Lecture 5 19:26 5 – Style and Visual Rules
- Lecture 6 07:13 6 – Line Vs. Value
- Lecture 7 34:21 7 – Setting Up Photoshop And Starting A Concept
- Lecture 8 31:17 8 – Starting A Concept: Mood Painting
- Lecture 9 25:03 9 – Concepting In ZBrush
- Lecture 10 10 – Q&A
- Lecture 11 04:39 11 – 2D Mood
- Lecture 12 09:10 12 – 3D Mood
Project 2 : Sculpting Your Characters Body and Head In ZBrush
- Lecture 1 Module 2 Resources
- Lecture 2 10:33 1 – A.R.C.H.S.
- Lecture 3 05:14 2 – Working From the Inside Out
- Lecture 4 09:14 3 – Digestible Chunks
- Lecture 5 06:37 4 – Natural Rhythms and Working Through The Ugly
- Lecture 6 14:45 5 – Blocking Out A 3D Dummy
- Lecture 7 08:45 6 – Bocking In Arms and Discussing zRemesher
- Lecture 8 11:33 7 – Sculpting The Body and Explaining Dynamesh
- Lecture 9 10:32 8 – Sculpting The Head
- Lecture 10 25:11 9 – Discussing The Character Concept And Homework
- Lecture 11 10 – Q&A
Project 3 : Create A Fully Functional Character With Topology, Retopology and UV’s
- Lecture 1 Module 3 Resources
- Lecture 2 17:22 1 – Intro
- Lecture 3 19:46 2 – Measurements and Proportions
- Lecture 4 20:48 3 – Topology Part 1
- Lecture 5 14:55 4 – Topology Part 2
- Lecture 6 13:52 5 – Hand Sculpt Part 1
- Lecture 7 16:15 6 – Hand Sculpt Part 2
- Lecture 8 07:36 7 – Hand Modeling
- Lecture 9 8 – Q&A and Artists of the Week
- Lecture 10 03:34 9 – Head Volume Blocking
- Lecture 11 06:20 10 – Head Retopo and UV
- Lecture 12 03:15 11 – Head Detail
- Lecture 13 15:26 12 – Maya Viewport
Project 4 : Refining Your Character In Maya
- Lecture 1 Module 4 Resources
- Lecture 2 10:07 1 – Intro, recap, and sculpt update
- Lecture 3 10:20 2 – Hard surface modeling and the principles of deformation
- Lecture 4 17:31 3 – Retopology
- Lecture 5 06:42 4 – Unwrapping UVs with Roadkill
- Lecture 6 16:36 5 – Modeling straps in Maya
- Lecture 7 11:45 6 – Normals, UVs, and reprojection Part 01
- Lecture 8 16:41 7 – Normals, UVs, and reprojection Part 02
- Lecture 9 10:20 8 – Baking methods Part 01
- Lecture 10 11:50 9 – Baking methods Part 02
Project 5 : Learn How To Texture and Pose Your Character With ZBrush, Maya And Photoshop
- Lecture 1 11:14 1 – Intro and UVs Recap
- Lecture 2 15:15 2 – Creating Textures
- Lecture 3 17:05 3 – Texturing the Jeans
- Lecture 4 17:06 4 – Adjusting the Normal Map
- Lecture 5 15:40 5 – Texturing the Skin
- Lecture 6 10:48 6 – The One Sheet – Part 1
- Lecture 7 13:29 7 – The One Sheet – Part 2
- Lecture 8 13:06 8 – Baking and Posing
- Lecture 9 10:54 9 – Posing with Transpose Master
Project 6 : Character Project: Design Characters In Photoshop
- Lecture 1 27:25 Live Class: Part1
- Lecture 2 20:29 Live Class: Part 2
- Lecture 3 04:11 Tools
- Lecture 4 10:41 Blocking the Face
- Lecture 5 08:56 Blocking the Body
- Lecture 6 03:10 Body Cleanup
- Lecture 7 11:15 Clean Lines
- Lecture 8 16:17 Body Adjustments
- Lecture 9 12:43 Tonal paint
Project 7 : Character Project: Establish Values
- Lecture 1 26:55 Introduction
- Lecture 2 20:30 Tone Painting Part 1
- Lecture 3 19:39 Tone Painting Part 2
- Lecture 4 19:58 Tone Painting Part 3
- Lecture 5 26:05 Tone Painting Part 4
- Lecture 6 33:17 Q&A
- Lecture 7 03:56 Bonus: Tool Presets
- Lecture 8 14:38 Bonus: Basic Terms
- Lecture 9 28:30 Bonus: Blocking Value Part1
- Lecture 10 27:31 Bonus: Blocking Value Part 2
Project 8 : Character Project: Understanding The Language Of Lines
- Lecture 1 21:32 Intro and the Language of Lines Part 1
- Lecture 2 25:01 Language of Lines Part 2
- Lecture 3 20:06 Language of Lines P3
- Lecture 4 22:35 Language of Lines Part 4
- Lecture 5 18:34 Discussion on Color
- Lecture 6 32:34 Q&A
Project 9 : Character Project: Sculpting Your Character In ZBrush
- Lecture 1 25:31 Intro
- Lecture 2 19:22 Sculpting Blockout
- Lecture 3 20:13 Refining the Major Forms
- Lecture 4 23:28 Adding Details
- Lecture 5 17:45 Re Topology of the Face
Project 10 : Character Project: PolyPainting Your Character
- Lecture 1 30:55 UVing the Head
- Lecture 2 25:13 Polypainting
- ecture 3 27:05 Finishing Polypaint and Blend Shapes
- Character Design For Film And Games
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