The Ultimate 2D Top Down Unreal Engine Course

The Ultimate 2D Top Down Unreal Engine Course

The Ultimate 2D Top Down Unreal Engine Course

 

The Ultimate 2D Top Down Unreal Engine Course : Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid Top Down Games in Unreal Engine 5!

  • Install ComfyUI on Windows 10 and 11
  • Learn the core aspects of using ComfyUI, SDXL and Stable Diffusion 1.5
  • How to use ComfyUI alongside Automatic1111
  • Understanding fully how to create and assess complex ComfyUI Workflows
  • Super resolution methods to increase image sizes using ComfyUI methods and models
  • Use ControlNet Preprocessors to create depth maps and output controls
  • Build on knowledge gain in the course: Learn Generative AI with SDXL, Stable Diffusion and ComfyUI
  • Create your own Stable Diffusion models using model merging
  • Correct hand postures using the Meshgraphomer ControlNet model
  • Understand the use of Control-loras, ControlNets, Loras, Embeddings and T2I Adapters within ComfyUI
  • The hardware practicalities of running Stable Diffusion and storing models
  • Learn about the use of Generative Adverserial Networks and CLIP Neural Networks in the Stable Diffusion workflow
  • Build on knowledge gained during the use of other Stable Diffusion user interfaces
  • ComfySpace – A way of organising workflows, images and mod

Welcome to The Ultimate 2D Top Down Unreal Engine Course.

This course will teach you everything you need to know about making 2D Top Down Games in Unreal Engine 5 by creating 3 different games.
The first 2 projects are 2D games only using sprites, while the last projects is a 2D|3D Hybrid mixing 2D Sprites for the characters with a 3D environment making use of Unreal Engine’s cutting edge lighting and post processing.

Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.
All of the knowledge you’ll acquire by going through this course of course doesn’t only apply to Top Down games, but to creating games in general!

If you’re completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.
After covering the basics we’ll jump right into making 3 awesome Top Down Games!

The first game is modeled after retro ‘monster catcher’ games and you’ll learn all about Paper 2D and how we can use sprites and animations in our games.
We also cover how to use Tile Maps to build our stages and place obstacles and decorations in it as well that will use proper layer sorting so the character appears in front or behind;
You’ll also learn how to set up Top Down character movement and directional animations from scratch and we’ll end things off by creating an interaction system and a Hud Widget that shows dialogue lines and status text.

The second game is a Top Down Adventure game again using Tile maps and Sprites.
We’ll expand upon what we learned in the first chapter and also learn about the intricacies of sword and bow based combat by implementing hitboxes, knockback and much more.

The last project is the Hybrid RPG which uses 2D character sprites in a 3D Environment for that unique high definition look that has become popular for JRPGs in recent years.
We’ll expand upon the dialogue system by using Data Tables and UI Widgets that change size depending on the length of our text which will build up letter by letter.

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