Character Modeling for Production
Character Modeling for Production : In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer
Contents :
- Introduction
- Custom ZBrush UI
- Body Part 1
- Body Part 2
- Body Part 3
- Clothing Modeling
- Clothing Sculpting Polypaint
- Prop Modeling and Hair Sculpting
- ReTopo
- Body UVs Reprojection
- UVs Organization
- Details
- Texturing XYZ Workflow
- Final Displacement Baking and Arnold Rendering
- Final Words
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