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Substance Designer In Depth STS_102
Substance Designer In Depth STS_102
Substance Designer In Depth STS_102 : This is the must have for Substance Designers. Over 13 hours of beginner to advanced training.
Chapter Videos :
- Introduction to Course
- Layout and InterfaceGraph and 3D View
- Common Nodes
- Warp/Morph/Transforms
- Blend Modes/Conversions
- Creating a Template
- Film/Game Templates
- Metal Crate Introduction
- Directional Warps
- Metal Crate Roughness
- Metal Crate Base Color
- Multi-Material Pipeline
- Sewer Cap Setup
- Sewer Cap Height/Normal
- Sewer Cap Rough/Metal/Base
- Export Opacity Material to Painter
- Multi-Material Nodes
- Multi-Mat Transforms/Weathering
- Multi-Mat Blend Node
- Multi-Mat Clone/Tiling
- Basic Mask Generators
- KeyPad Emissive/Replace Color
- Functions and Exposures
- Emissive Export to Painter
- Baking Maps in Designer
- Bake Diagnostics/Cages
- Skew/Scale Bake Fixing
- Advanced Bake FixesWorld Space/Position Masking
- Exporting Low/High/ColorCode Mesh
- Custom Cages for Normals Baking
- Advanced Curvature/Occlusion Baking
- Advanced WorldSpace/Position Baking
- Material ColorCode Baking
- Projection Reference Baking
- Tri-planar Projection Diagnostics
- Refining Reference Texture
- Multi-Mat Template Setup
- Flood Fill Nodes/Normal Combining
- Advanced Baked Map Masks
Watch the Introduction Video:
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