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Studio Lighting Techniques with Maya and Arnold

Studio Lighting Techniques with Maya and Arnold

Studio Lighting Techniques

 

Studio Lighting Techniques : Learn all about product visualization with Maya and Arnold. In this course, Product Visualization with Maya and Arnold, you’ll focus on the lighting, texturing, and final render output of our product. First, you’ll learn exposure values to control illumination within your scene and color temperature to control the output color of your lights. Next, you’ll explore real world values in your shaders and texture maps, specifically IOR, reflectance at normal, and specular color. Then, you’ll use Maya’s render setup to create object IDs, masks, and ambient occlusion layers. Finally, you’ll take your final image into Photoshop CC to make white balance adjustments along with other lighting adjustments. By the end of this course, you’ll have the skills needed to produce an image for any product visualization, whether that be for digital or print.


1-Studio Lighting Setup

  • Common Backgrounds Part 1
  • Common Backgrounds Part 2
  • Scene Setup
  • Setting the Shot
  • Test Materials
  • Light Creation
  • Light Testing Part 1
  • Light Testing Part 2

2-Create Realistic Shaders and Textures Part 1

  • AI Standard Overview
  • Glass Shader
  • Gunmetal Shader
  • Backdrop and Table Shader
  • Leather Stitches and Paint Shaders
  • Rubber Shader
  • Rose Gold Part 1
  • Rose Gold Part 2
  • Rose Gold Part 3

3-Create Realistic Shaders and Textures Part 2

  • Rose Gold Part 4
  • Digital Displays Part 1
  • Digital Displays Part 2
  • Digital Displays Part 3
  • Leather Part 1
  • Leather Part 2
  • Applying Materials
  • Test Render Part 1
  • Test Render Part 2

4-Utilizing Render Setup

  • Watch Mask
  • Ambient Occlusion
  • Object IDs

5-Setting up the Final Render

  • Depth of Field
  • AOVs and Sampling
  • Ray Depth

6-Post Production on Final Renders

  • White Balance
  • Background Adjustments
  • Band and Display Adjustments
  • Finalize Image

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