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Skillshare – Introduction to Redshift Materials Metals

Skillshare – Introduction to Redshift Materials Metals by Derek KirkIntroduction to Redshift Materials Metals

 

Introduction to Redshift Materials Metals by Derek Kirk : In this class we will learn the process for creating metal materials inside the Shader Graph for the Redshift Render Engine inside of Maxon’s Cinema 4D (C4D). This class is for beginners and experienced users alike looking to learn how to use many of the tools and workflow tips inside the Redshift Shader Graph in order to create amazing materials. If you are brand new to Redshift then you should first take my Introduction to Redshift: The Basics course. Throughout this course we will create over 50 metals and breakdown many of the most common Nodes and how they work. We start off simple and work our way up node by node. By the end you’ll be creating very complex materials with ease.

THIS CLASS:

We are going to take a look at the Redshift Shader Graph

We will go over:

  • Node Editor Workflow
  • RS Materials
  • Car Paints
  • Creating and using Noise and Maxon Noise Maps
  • Using Texture Maps
  • Roughness Maps
  • Bump Maps
  • Bump Blender Nodes
  • Curvature Nodes
  • Ramps
  • RS Color layers
  • Color Control Nodes
  • Displacement
  • Cyberpunk Style Greebles
  • Material Blenders
  • Math Nodes
  • Simple Expressions
  • Saving materials
  • Resources for textures and materials
  • We’ll learn all of that while creating over 50 materials step by step!

The goal of this course is to get you comfortable with the Redshift Shader graph and have a concrete understanding of what nodes to use and how to apply them to create amazing looking materials.

This is for people who want to demystify both the Shader Graph and the whole process of making materials inside of Redshift.

I will be using C4D but the information is not limited to Cinema 4D, it applies to all 3D software that Redshift supports: 3ds Max, Maya, etc. GPU rendering like Redshift is an incredible tool for independent users and teams alike. Many of these workflow tips and methods will work for other renderers but there will need to be some interpolation in order to follow along.

I’m excited to breakdown how to make some really cool Metal Materials!!

Watch the Introduction Video :

 

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