Game DevelopmentUnreal Engine

USA Weapon M4A1 – Game Development

USA Weapon M4A1 - Game DevelopmentUSA Weapon M4A1

 

USA Weapon M4A1 – Game Development : M4A1 with modules – 10.3 (260mm) and 14.5 (370mm) barrels, rear sight A2 and carry handle. Ready to use in FPS projects. M4A1 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.

18 character animations :

  • 5 shoots
  • Reload
  • Reload, when clip is empty
  • Switch fire mode auto/single
  • Equip/Unequip
  • Walk animation
  • Sprint animation
  • Idle animation
  • Idle animation to AIM.
  • Jump idle
  • Jump end
  • Blocking idle

8 weapon animations :

  • Equip
  • Fire
  • Switch fire mode auto/single
  • Reload
  • Reload, when clip is empty
  • Idle
  • Empty idle

19 sounds :

  • Close shots
  • Details to close shots
  • Reloading
  • Reloading
  • Switch fire mode.
  • Echo to close shots (small to auto fire and long to one shot)

Technical Details

Texture Sizes : 4096×4096, 2048×2048, 1024×1024, 512×512, 256×256

Scaled to Epic skeleton : Yes

Collision :

  • M4A1 base – Yes, custom
  • M4A1 parts – No
  • Bullet – No
  • 5.56×45 Shell- No
  • Player (Mannequin Arms) – Yes, custom
  • Objects on Demo level – Yes, custom

Vertex Count :

  • M4A1 (base)- 17376
  • 10.3 inch barrel – 801
  • 14.5 inch barrel – 901
  • Rear sight A2 – 2780
  • Rear sight carry handle – 3414
  • Clip (Stanag)- 1379
  • Stock – 3300
  • Bullet – 12
  • 5.56×45 Shell – 303
  • Player (Mannequin Arms) – 11448
  • Objects on Demo level – from 4 to 9749

Number of Meshes :

  • 22 for objects on Demo level
  • 1 for player (Mannequin Arms)
  • 8 for M4A1
  • 1 for 5.56×45 Shell
  • 1 for bullet

Number of Materials and Material Instances :

  • 1 for M4A1 and barrels
  • 1 for Clip (Stanag)
  • 1 for Stock
  • 1 for Rear sight A2
  • 1 for Rear sight carry handle
  • 4 for effects
  • 1 for 5.56×45 Shell
  • 1 for bullet
  • 5 for player (Mannequin Arms)
  • 21 for objects on Demo level

Number of Textures :

  • 3 for M4A1 and barrels
  • 3 for 5.56×45 Shell
  • 3 for Clip (Stanag)
  • 3 for Stock
  • 3 for Rear sight A2
  • 3 for Rear sight carry handle
  • 4 for effects
  • 9 for objects on Demo level
  • 2 for player (Mannequin Arms)

Number of Audio Waves : 19

Number of Audio Cues : 2

Pictures of this course :

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