Rigging and Animating Low Poly FPS Arms
Rigging and Animating Low Poly FPS Arms in Blender : Blender is a powerful 3D software that allows you to create everything from 3D models, animations, rigs, and much more, it also comes included with tools for exporting content to game engines such as Unity and Unreal Engine, making it great for game development as well.
Requirements
- PC with internet connection
- Good computer skills
- Previous experience working with Blender is a plus
In this course you will learn how to create an advanced FPS rig from scratch, suitable for both game development and rendering. The process is thoroughly explained in this step-by-step style course, all source files are also included making it easy to follow along and see how it was made.
This course is split up into five different sections, we start off with the course introduction, we then move on to creating the rig for the gun and the arms, and then finally we will be creating the animations, such as fire, reload, walk, and more!
Here is what the course covers:
- Downloading and installing Blender 2.9
- Creating a rig for a low poly style 3D model
- Skinning a gun model to the rig
- Creating an advanced arm rig for a low poly style 3D model
- Skinning a model to the arm rig
- Optimizing rigs for the animation workflow
- Setting up an animation workspace in Blender
- Different approaches to workflows when creating animations
- Using the graph editor to create polished animations
- Creating FPS animations suitable for game development (such as fire, reload, walk, idle)
- Along the way I will be showing some tips and tricks that I have learned, as well as explaining how the process works.
Who this course is for:
- Aspiring 3D animators
- Intermediate Blender users
- Blender users looking to learn 3D animation and rigging
- Aspiring game developers
What you’ll learn
- Creating advanced rigs in Blender 2.9
- 3D Animation in Blender 2.9
- Animation basics and theory
- 3D Rigging Basics
- Basics of Blender tools and workspaces
- Basic skinning methods
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