Rigging a Winged Animal in Maya
Rigging a Winged Animal
Rigging a Winged Animal in Maya : Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You’ll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you’ll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you’ll bind the mesh to the skeleton and take your bird for a test flight.
Topics include :
- Creating the skeleton
- Rigging wing joints
- Dealing with secondary appendages
- Shaping the feathers
- Addressing wing tuck
- Adding a squash/stretch/bend deformer to the head
- Tying the rig elements together
- Testing the rig
Watch the Introduction Video :
lB6MwSwNNIYYHz66UqInBRH/video%202/21074
Direct download links 0.7 GB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial