Rendering Realistic Interiors
Rendering Realistic Interiors in 3ds Max and V-Ray : Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. We will advance the lighting created in part one of this tutorial series, “Modeling Realistic Interiors in 3ds Max and Marvelous Designer”, before breaking down individual models and areas of our scene. This will help add that extra detail needed to create an element of realism. We will also use Fusion 6 for the post-production stage to show how we can enhance our final render. By the end of this tutorial you will feel confident in creating complex materials and using the unwrap tools in 3ds Max to create something special.
Software required : 3ds Max 2014, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.
- Setting up compositions
- Advancing our scene lighting
- Creating our wooden plank textures
- Advancing our plank textures
- Exploring Multitexture
- Deconstructing composite materials
- Finishing our wooden floor shader
- Unwrapping our hexagonal floor tiles
- Creating the shader for our hexagonal tiles
- Designing a high-resolution tileable texture
- Texturing our wooden beams
- Utilizing UVW templates for texturing
- Using V-Ray Dirt to create complex shaders
- Finalizing the log burner
- Creating materials and shaders for fabrics
- Developing a brick wall
- Shading our bed fabrics
- Creating a metal shader
- Texturing and shading scene props
- Setting up our render settings and elements
- Post-production in Fusion
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