Rendering a RealFlow Ocean in Maya
Rendering a RealFlow Ocean in Maya
Rendering a RealFlow Ocean in Maya : Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you’ll take an ocean scene from start to finish in a production environment. First, you’ll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you’ll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you’ll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround. Finally, you’ll learn not only to create and render oceans but solve some of the problems that will come up, bugs, and limitations in the software that can save a substantial amount of valuable time. When your finished with the course, you’ll have the skills needed to create ocean scenes and solve and prevent problems in the future.
- 1-Simulating an Ocean in RealFlow 20m 36s
Setting up and Scaling Our Scene for RealFlow and Caching out Geometry 6m 27s
Setting up a Hybrido Scene in RealFlow 4m 39s
Simulating a First Pass 5m 51s
Adding Daemons to the Simulation and Simulating a Second Pass 3m 38s
- 2-High Resolution Simulation and Displacement Maps 15m 21s
Simulating the High Resolution Simulation 6m 3s
Creating a RealWave to Visualize our Displacement 4m 6s
Simulating Displacement Maps in a Low Resolution Hybrid Scene 5m 11s
- 3- Simulating Splash and Foam 11m 42s
Setting up the Splash and Foam 6m 19s
Previewing the Emission from the Domain and Simming the Splash/foam 5m 22s
- 4-Rendering with the RealFlow RenderKit in Maya 2016 and Arnold 33m 15s
Bringing in Our Particles and Creating a Mesh 8m 36s
Adding Displacement to the Mesh 2m 13s
Extending the Ocean 6m 17s
Setting up and Arnold Scene with Lights 2m 25s
Setting up Shaders in Arnold 8m 9s
Bringing in our Splash/foam Particles and Rendering in Arnold 5m 32s
- 5- Rendering with the RealFlow RenderKit in Maya 2016 and mental ray 22m 48s
Setting up Shaders in mental ray with Velocity or Vorticity 8m 16s
Bringing in our Splash/foam Particles as Volumes and Rendering 5m 39s
Meshing Splash Particles and Rendering 8m 52s
- 6- Rendering with the RealFlow Plugin in Maya 2017 and Arnold 22m 18s
Building a Mesh in RealFlow 6m 11s
Bringing in our RealFlow Mesh and Setting up the Shader and Lighting 6m 34s
Rendering Particles as Standard Particles and as Volumes 9m 33s
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