Textures

RDT Textures Collection 4 – Real Displacement Textures

RDT Textures Collection 4 - Real Displacement TexturesReal Displacement Textures

 

Real Displacement Textures : We invented new technologies for the next generation of design and art. Using our assets can improve the quality of your digital productions while making your workflows faster and easier.

Highend geometry generated by our texture-maps

RDT is using advanced 3D-scan-technologies to record highly detailed informations for our texture-sets. These are a gamechanger since 2015. You can render real 3D-materials using the displacementshader or switch to our highly accurate normalmap to get the same quality of shading with less effort (non tesselated). A simple plane can be enough to render highly interesting surfaces, rich in detail and variance.

Enormous flexibility

Included in each of our product, you will find 8 different texture-maps in high and low resolution (4k/8k/16k). This gives you the flexibility to decide how accurate or fast you want your setup to be. Our layers are made to setup materials for any game or render engine available on the market.

In love with details

We understand the needs of todays CG-productions and we want to give you the opportunity to render with sharp and crisp details. Starting from a big distance, down to super-closeup perspectives. For this reason, we provide scans in up to 16k resolution – from 3×3 up to 10×10 meters.

The right equipment for all terrain

We have years of experience and the perfect equipment to scan anything. From microscopic spaces up to very large scale areas.

Tons of scans for all kind of projects

Our team is travelling a lot, to deliver a great variety of different scans. From volcanic surfaces to destructed walls, wood floors, barks, roots, cobblestones – whatever you need – you will find the right product in our continuously growing library.

RD-Objects

Object-scans are also included in our product range. These objects are designed to perfectly match our texture-scans. They are lowpoly. You can use thousands of them in a single scene, scatter them, drive dynamics and much more. Press the render-button and you will get super detailed high-poly results.

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