Game DevelopmentUnreal Engine

Raginbear StreetProps 01 – Game Development

Raginbear StreetProps 01Raginbear StreetProps

 

Raginbear StreetProps 01 – Game Development : 4 Types of objects. Security cameras, indoor and outdoor. Benches of different styles. Hydrants old and new. And trashcans which can be found on any street.

Technical Details

  • Number of Materials: 47 mats (containing variations)
  • Do Materials derive from a Master Material with instances as variation?
  • Modular: Yes
  • Number of Textures: 82
  • Texture Resolution: 2×512| 23×1024| 56×2048| 1×4096

All props are wrapped into a Blueprint, for multi mesh fast material change there is a slot for material which will automatically update it on all submeshes. All models have lightmap uv’s set up. All material instances share STDRB shader parent. Almost all textures are 2k. Shader has colormask and material instances allow quick color change. Shader has vivid color parameter that widens possible color range. (or shrinks depending on scene). STDRB shader has also some additional parameters that are self explanatory.

Texture composition used:

  • Albedo (RGB) colormask (A)
  • Roughness (RGB) metallic (A)
  • AO (RGB) emission (A)
  • Normal

Drag and drop Blueprint object from “Ready” folder.

Package can be scaled down to any platform.

Pictures of this Game Development :

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