Quixel Suite 2.0, NDO Essentials
Quixel Suite 2.0, NDO Essentials : Have you ever wondered how to quickly create normal map details for a low-poly model without sculpting or creating the hi-poly model? If so, this course, Quixel Suite 2.0, NDO Essentials is the perfect course for you to master all the techniques you’ll need! First, you will discover NDO’s UI in detail as well as how you can export your low-poly model from any 3D application to NDO for creating normal details directly on your 3D model. Next, you will learn in-depth techniques for creating various types of normal details such as wires, gauges, buttons, and extrusions for your models while performing steps practically on a low-poly 3D generator model. Finally, you will learn how to create selection IDs for texturing and quickly texture and render your model for presentation. By the end of this course, you’ll know all the techniques and have the knowledge to enable you to create any type of normal map for your models. Required Software: Quixel Suite 2.
- 1- Exploring NDO from Quixel Suite 2.0 24m 45s
Introduction to Quixel Suite 2.0 6m 12s
Analyzing the Model and Exporting to NDO 7m 34s
Exploring NDO Interface 4m 56s
Exploring More Options in NDO 6m 1s
- 2- Adding Large Normal Details to the Generator Model 38m 24s
Setting up the NDO Project 4m 14s
Creating Large Extrusion Lines at the Top 6m 16s
Creating Door Panels 5m 42s
Adding More Line Extrusions for Frontal Details 5m 11s
Adding Rubber Elements Normal Detail 5m 11s
Creating Large Wire at Back of Generator 6m 18s
Adding Vents to the Generator 5m 29s
- 3- Adding Small Normal Details to the Generator Model 53m 58s
Adding Normal Details for Buttons and Gauges 6m 32s
Learning Manual Bolt Creation 5m 43s
Creating Shingles for the Door Panels 6m 21s
Adding Door Locks 6m 39s
Multi-normal Layer, Real-time Sculpting, and 3DO Environment 5m 45s
Adding Large Bolts Using Multi-normal Layer 6m 16s
Adding Small Bolts Using Sculpt Layers 5m 59s
Scratching the Metallic Surfaces with Photo Texture 6m 11s
Exporting Diffuse, AO, and Cavity Map Using Map Converter 4m 28s
- 4- Texturing and Rendering the Final Image in 3DO 35m 36s
Analyzing Your Maps for Texturing Process 4m 34s
Creating Selection IDs from Normal Map for Texturing 6m 23s
Adding Texture to the Body and Locks 4m 38s
Adding Textures to the Remaining Small Parts 6m 13s
Fixing Textures and Adding AO and Specular to the Diffuse Map 5m 1s
Preparing Final Renders in 3DO 8m 45s
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