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Production Modeling for Games and 3D Printing in ZBrush
Production Modeling for Games and 3D Printing
Production Modeling for Games and 3D Printing : In this course, we’ll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we’ll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect.After completing this course, you’ll have a guideline that’ll easily fit into your production pipeline.
Contents :
- 1 Introduction and project overview 01:22
- 2 Using Mischief for our concept 10:21
- 3 Creating the head using QMesh 10:26
- 4 Blocking out torso 10:16
- 5 Detailing the torso 11:21
- 6 Modeling the mid section 11:38
- 7 Creating our upper arms 10:14
- 8 Using primitives to model forearms 08:34
- 9 Creating our legs 10:29
- 10 Rapidly creating weapon 11:25
- 11 Modifying weapon into four unique firearms 10:59
- 12 Creating and manipulating UVW maps 10:24
- 13 Polypainting model using masking techniques 10:47
- 14 Finishing polypainting 10:47
- 15 Using KeyShot for render 11:29
- 16 What to consider when 3D printing 10:38
- 17 Setting up model and maps for HUB tools 10:31
- 18 Linking model rig in Character Studio 11:41
- 19 Making a pose and idle animation 10:57
- 20 Exporting model into Unity 09:44
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