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Ultimate Prop Art Bundle II (4 Courses in 1)

Ultimate Prop Art Bundle II (4 Courses in 1)

Ultimate Prop Art Bundle II (4 Courses in 1)

 

Ultimate Prop Art Bundle II (4 Courses in 1) : Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter with the 3D Prop Art Bundle

Learn to create Highly Realistic Models using Blender and Substance
Learn 3D Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images
Learn Different Modifiers and Techniques in Blender
Learn to use HDRIs to light up your Blender Scene
Creating 4 complete projects – Gramophone, Nintendo GameBoy, Vintage Hall-Clock, Guitar

 Hello everyone and welcome to the second volume of “Ultimate Prop Art Bundle” with 4 different complete courses in 1. With more than 15 hours of content We will go over creating 4 different props completely from start to finish.

What you will get:

· 4 Complete Courses!

· 53 FHD videos with over 15+ hours of content

· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas

We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.

This bundle has 4 different courses that are creating a Gramophone, creating Nintendo GameBoy, creating a Vintage Hall-Clock and creating a Guitar. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.

After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.

We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.

Next, we’ll export our model to Substance Painter and begin the texturing process. You’ll learn how to create realistic textures using various features in Substance, such as Smart Masks, Smart Materials, Generators etc. Across the different courses, you’ll explore how to create a variety of materials like plastic, iron, wood, and glass, enhancing your texturing skills to help you achieve realistic textures for your props.

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