PixelFront – An introduction to vellum grains, RBD & colliders In Houdini

PixelFront – An introduction to vellum grains, RBD & colliders In HoudiniAn introduction to vellum grains, RBD & colliders

 

An introduction to vellum grains, RBD & colliders In Houdini : WE ARE DELIGHTED TO HAVE WESLEY VERSTEEG TAKE US ON AN EPIC VELLUM ADVENTURE! YOU WILL LEARN HOW TO CREATE BELIEVABLE GRAIN SIMULATIONS USING HOUDINI. WESLEY COVERS CINEMATOGRAPHY TECHNIQUES SUCH AS CAMERA ANIMATION AND ANGLES TO DELIVER A MORE CINEMATIC END RESULT. SIGN UP NOW AND START TAKING YOUR WORK TO THE NEXT LEVEL!

CHAPTERS

  • FOLDER STRUCTURE
  • SHIP MODEL
  • SHIP ANIMATION
  • VELLUM GRAIN BASICS
  • CREATING GRAIN SOURCE
  • DOP NETWORK & VDB
  • VELLUM SOLVER
  • ADVANCED GRAIN SETTINGS
  • CREATING TERRAIN
  • MEGASCAN ASSETS
  • LIGHTS & CAMERAS
  • BUILDING ICELAND SCENE
  • ROCK SCATTERING
  • RBD SIMULATION
  • ROCKS & TIMELINE
  • DOP IMPORT, TWEAKING & MATERIALS
  • CACHE RBD
  • VDB COLLIDER SETUP
  • GRAIN COLLISIONS
  • FINAL SIMULATION TWEAKS
  • CACHE VELLUM GRAINS
  • GRAINS PSCALE
  • SETUP GRAIN & TERRAIN SHADER
  • MATCHING GRAINS TO TERRAIN
  • SHIP SHADER
  • FINAL CAMERA ADJUSTMENTS
  • FINAL RENDER SETTINGS
  • HOUDINI CAMERA TO AE
  • ANIMATED SKY BG
  • CAMERA SHAKE & COLOR CORRECTION
  • RESULT

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