Old House Creation for Game in Blender & Substance Designer

Old House Creation for Game in Blender & Substance DesignerOld House Creation for Game

 

Old House Creation for Game in Blender & Substance Designer : DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

Requirements

  • Basic knowledge of Blender, Substance Suites and UE4

INSTRUCTOR : My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.

By the end of this course, you’ll be able to Create realistic looking old House for Game environments or for your 3d project.

TOPICS COVERED :

  • Environment modeling
  • Making textures and Materials
  • Setting up in the UE

In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4

Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.

Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.

Who this course is for:

  • I have designed this course for students who already have a basic understanding of the programs we are going to use.

What you’ll learn

  • Environment modeling in Blender
  • Making textures and Materials
  • Setting up in the UE4

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