Modeling Impressive Architectural Exteriors in 3ds Max

Modeling Impressive Architectural Exteriors in 3ds Max and V-RayModeling Impressive Architectural Exteriors

 

Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray : Throughout these lessons we’ll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering. We’ll go through the steps of modeling and rendering an architectural house in a way that makes it quick to create, easy to edit, and fast to render. We’ll learn about the various modeling techniques essential to architectural workflows such as working with CAD plans, poly modeling of every building part including terrain modeling and high resolution landscaping. By the end of this tutorial you will be able to work and think like an architect, model and render any building, and easily be able to complete your work within very short deadlines.

Software required : 3ds Max 2012, V-Ray 2.0, AutoCAD 2013, Photoshop CS4.

What you’ll learn :

  • Reading Our 2D Cad Plans
  • Extracting Information from Our Cad Plans
  • Refining Blocks and Text for Export
  • Preparing Contours in AutoCAD
  • Relayering Plans for Final Export
  • Setting up 3ds Max for Modeling
  • Importing Cad Plans into 3ds Max
  • Modeling the Raw Terrain
  • Creating a Refined Terrain Model
  • Adding Roads to the Terrain Model
  • Editing the Terrain Model Mesh
  • Methods for Modeling the House Walls
  • Editing Walls and Modeling Columns
  • Modeling the Ground Floor Slab
  • Creating the Steps and Slab Edges
  • Producing the Garage Doors
  • Designing the Fixed Windows
  • Modeling the Entrance Window
  • Executing the Main Sliding Doors
  • Generating the Front Double Door
  • Modeling the Vertical Screens
  • Refinements to the Ground Floor Walls
  • Creating the Upper Floor Slab
  • Designing Custom Spiral Stairs
  • Using Shortcuts and Existing Geometry
  • Modeling the Final Walls
  • Forming the Roof Slab
  • Customizing the Terrace
  • Modeling the Pool and Water
  • Sculpting Running Water
  • Refining the Hardscape and Pool
  • Transforming the Slab Edges and Roof
  • Refining the Terrain Model
  • Setting Our V-Ray Rendering Properties
  • Creating a White Architectural Render
  • Setting up Our Environment and Hdri
  • Controlling Reflections and Hdri Direction
  • Creating a Custom Site Texture
  • Saving and Mapping the Site Texture
  • Adding Textures to the Building
  • Using Multi/sub-object Materials
  • Adding Multi Materials
  • Texturing the Falling Water
  • Animating the Sliding and Pivot Doors
  • Adding Vegetation into the Scene
  • Adjusting the Camera
  • Final Render Settings
  • Editing Our Render in Photoshop
    Final Image and Course Conclusion

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