Modeling and Rigging a Hydraulic Crane in 3ds Max
Modeling and Rigging a Hydraulic Crane
Modeling and Rigging a Hydraulic Crane : In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined. Finally, we will test out our rig with an animation and render it as a preview.
Contents :
- 01. Introduction and project overview 01:11
- 02. Presentation of the crane 03:27
- 03. Creating a concept rig for the hydraulic cylinder 06:28
- 04. Continuing to create our concept 05:06
- 05. Setting up the reference file 03:52
- 06. Starting to create the tower crane 04:47
- 07. Creating the small prop for the tower crane 06:50
- 08. Finishing the small prop for the tower crane 04:08
- 09. Starting to create the boom crane 12:37
- 10. Modeling the boom crane 11:07
- 11. Bridging faces in the boom crane 10:57
- 12. Adding details to the boom crane 13:19
- 13. Adding extra pieces to the boom crane 10:36
- 14. Finishing the boom crane 09:31
- 15. Starting modeling the jib crane 10:35
- 16. Continuing to modeling the jib crane 11:04
- 17. Finishing the jib crane 10:46
- 18. Modeling the jib crane extension 10:35
- 19. Finishing the jib crane extension 12:49
- 20. Modeling the main hook 11:00
- 21. Modeling the hook part of the main hook 11:01
- 22. Finishing and detail the main hook 10:06
- 23. Rigging of the hydraulic cylinder 13:30
- 24. Importing the crane parts and assembling the crane 10:49
- 25. Starting adding details onto the assembly 10:54
- 26. Adding more details to our assembly 12:03
- 27. Adding sheaves for the crane 10:42
- 28. Starting to create the hand rails of the boom crane 12:04
- 29. Finishing the hand rails on the boom crane 11:56
- 30. Using the shape of the object to create hand rails 11:00
- 31. Importing the hydraulic cylinder 12:47
- 32. Texturing the knuckle boom crane 13:01
- 33. Creating the crane wires for the crane 11:49
- 34. Creating the wires for the knuckle boom crane 11:25
- 35. Creating extension wires 10:36
- 36. Bounding the controller for the wires 11:16
- 37. Finishing creating the controllers and constraints 10:51
- 38. Adding limitations to the knuckle boom crane 13:20
- 39. Adding extra features to the knuckle boom crane 11:36
- 40. Finalizing and compositing our project 09:17
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