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Maya and Fume FX Dust in Production

Maya and Fume FX Dust in Production

Maya and Fume FX Dust in Production

 

Maya and Fume FX Dust in Production : There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you’ll learn classic particle and surface emission methods. Finally, you’ll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you’re finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.


1- Installing SOuP Plugin for Maya and Setting up Your Shot 19m 6s

  • Installing SOuP 1m 52s
  • Setting up the Shot 5m 5s
  • Creating Proxy GEO 6m 17s
  • Creating Bullet Hits with nParticles 5m 51s

2- Creating Dust Hits with the SOuP Plugin 28m 0s

  • Setting up Collisions in SOuP Part1 3m 19s
  • Setting up Collisions in SOuP Part2 5m 14s
  • Setting up Particles for FumeFX Emission 3m 26s
  • Setting up FumeFX for a First Pass 5m 3s
  • Refining Your Dust Simulation 4m 10s
  • Simmulating Your Final Dust 6m 45s

3- Creating Dust Using Effectors and Surface Emitters 22m 24s

  • Creating Bullet Hits with FumeFX Part 1 6m 3s
  • Creating Bullet Hits with FumeFX Part 2 5m 24s
  • Setting up Surface Emitters 5m 28s
  • Using Effectors to Emit Fluids 5m 27s

4- Rendering with RGB Lighting and Passes in Arnold 13m 53s

  • Setting up Your Shot for Lighting 3m 23s
  • Setting up RGB Lighting 5m 18s
  • Setting up AOV Light Groups and Rendering Your Final Scene 5m 11s

Watch the Introduction Video :

 

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