Maya Mythical Creature Animation
Maya Mythical Creature Animation : I’m excited to present to you guys the first in a series of creature animation, specifically, Mythical Creature Animation. The demand for creature animators is growing and will continue to rise. As motion capture tends to take over a lot of the biped stop-animation, creature animation and animal animation is going to remain steady.
So we’re going to look at the dragon, and look at it with a combination of quadruped animation and winged characters. So we’ll start with the basic structure of the wing and how it operates. We’ll do some real basic studies by making ourselves a simple geometric object and look at the structure of the wing, animate, set key-frames, and set pose-to-pose animation. We’ll look at references, like large birds – a crane as an example – we’ll slow down the flight to make the size even larger and make it seem like a larger character. We’ll continue to look at those references and go back to the creature and use that to guide us in the discovery of the dragon’s animation.
Contents :
- Introduction Flap Cycle (try now – free access)
- Flap Cycle Blocking Pose Part 1
- Flap Cycle Blocking Pose Part 2
- Flap Cycle Blocking Timing
- Flap Cycle Polish Tail Fix
- Flap Cycle Polish Wing Fix
- Landing Blocking Poses Part 1
- Landing Blocking Poses Part 2
- Landing Blocking Poses Part 3
- Landing Blocking + Arcs
- Landing Polish Part 1
- Landing Polish Part 2
- Landing Polish Part 3
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