Introduction to Visual Effects for Games
Introduction to Visual Effects for Games in Unreal : In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.
CHAPTER LIST
- Introduction
- Planning Sketch And Discussion Of Physical Forces
- Modeling the Water Spout
- Texturing Rushing Shapes
- Texturing Breaking Shapes
- Creating The Water Spout Material Part 1
- Creating The Water Spout Material Part 2
- Creating The Water Spout Material Part 3
- Creating The Water Spout Material Part 4
- Creating The Water Spout Material Part 5
- Creating The Radial Flow
- Creating The Splashes Material
- Creating The Splash Particles
- Creating The Mist Element Part 1
- Creating The Mist Element Part 2
- Water Bomb – Intro
- Water Bomb – Creating The Material
- Water Bomb – Effect Beginning
- Water Bomb – Effect Buildup
- Water Bomb – Effect Finale
- Water Bomb – Polish And General Final Touches
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