Introduction to Lighting and Rendering with V-Ray for NUKE

Introduction to Lighting and Rendering with V-Ray for NUKEIntroduction to Lighting and Rendering

 

Introduction to Lighting and Rendering with V-Ray for NUKE : V-Ray is a powerful rendering engine used by professional CG artists around the world. For the first time, compositors now have access to its suite of tools directly inside NUKE. In this course, Introduction to Lighting and Rendering with V-Ray for NUKE, you’ll learn how to shade, light and render a character asset in NUKE. First, you’ll learn the fundamentals of the V-Ray renderer and the V-Ray camera. Then, you’ll learn about V-Ray materials and look development. Then, you’ll learn about lighting with V-Ray lights and NUKE lights. Finally, you’ll learn about multi-pass compositing with V-Ray render elements. By the end of this course, you’ll know the basics of V-Ray for NUKE and be ready to light and render CG for your own shots.

Software required : NUKE, V-Ray for NUKE.

Introduction to V-Ray for NUKE :

  • V-Ray Render Engine
  • V-Ray Camera
  • NUKE Lights
  • V-Ray Lights
  • Materials 101
  • Sub-surface Scattering
  • Displacement
  • Caustics
  • Refractions
  • Environment Fog
  • Noise Management
  • Translator and VRScene

Asset Look Development :

  • Asset Introduction
  • Material Preview
  • Material Assignments
  • Material Look Development: Lighting Setup
  • Material Look Development: Core
  • Material Look Development: Head
  • Material Look Development: Armor
  • Material Look Development: Hip Lights
  • Material Look Development: Glowing Eyes
  • Render Elements: Overview
  • Render Elements: ID Mattes
  • Render Elements: ExtraTex – Information Sampler
  • Render Elements: ExtraTex – Noise and Occlusion
  • Summary and Asset Turntable

Shot Lighting and Compositing

  • HDRI Light
  • Alley Lights
  • Hip Lights
  • Rendering Light Selects
  • Rendering Shadows
  • Lens Distortion and Sensor Noise
  • Compositing Shadows
  • Compositing Interactive Lights
  • Motion Blur
  • Final Composite
  • Summary

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