Introduction to Character Rigging
Introduction to Character Rigging in 3ds Max : This course will provide you with a good foundation for rigging characters in 3ds Max. In this course, we’ll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We’ll learn everything from proper bone placement to learning how to utilize 3ds Max’s intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We’ll cover how to make our controls efficient and easy to comprehend, and we’ll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow.
Software required : 3ds Max 2010.
What you will learn in this course :
- Preparing the Scene
- Starting the Control Rig / Building the Leg Chains
- Working with Bone Fins
- Creating Secondary Controls for the Feet
- Constraining the Foot Bones to Their Auxiliary Controls
- Building the Foot Controls
- Establishing Custom Parameters for the Extra Foot Controls
- Controlling the Secondary Foot Controls with Custom Parameters
- Locking Controllers
- Creating Knee Controls
- Constructing the Spine Chain
- Building Upper Body Controls
- Controlling the Spine with the Upper Body Controls
- Setting up a Center of Gravity Control
- Rigging the Neck and Head
- Utilizing Custom Parameters to the Manipulate the Eyelids
- Controlling the Eyelids
- Building Controls for the Eyes
- Finalizing the Eye Rig
- Rigging the Eyebrows
- Creating the Shoulder and Arm Bone Chains
- Drawing the Finger Bones
- Mirroring the Left Arm
- Working on Shoulder Controls
- Adding Arm Controls
- Setting up the Elbow Controls
- Rigging the Fingers
- Finishing the Finger Rig
- Building a Global Control
- Double-checking the Control Rig
- Enveloping the Character
- Refining the Deformations of the Left Leg
- Finishing the Left Leg Deformations
- Finishing the Deformations of the Neck and Head
- Saving and Loading Envelope Weights
- Modifying the Deformations of the Index Finger
- Correcting the Deformations of the Pinky
- Editing the Deformations of the Thumb
- Finalizing the Index Finger Weights
- Finishing the Pinky Finger Weights
- Completing the Weights of the Thumb
- Fixing the Deformations of the Wrist
- Finishing the Deformations of the Left Arm
- Mirroring Envelope Weights
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