Introduction to Animation in 3ds Max

Introduction to Animation in 3ds Max

Introduction to Animation

 

Introduction to Animation : In this set of tutorials we will learn how to use the animation tools of 3ds Max.We’ll start by learning how to set up our animation preferences and create keyframes. From there, we’ll learn how to edit animation from 3ds Max’s Track Bar and Curve Editor.We’ll learn how to animate objects along a path, how to work non-destructively with animation layers, how to animate with the constraints, plus we’ll learn how to transfer animation between characters. We’ll even have a look at Populate: 3ds Max’s intuitive crowd tool.By the end of this training, you’ll have the understanding you need to animate comfortably inside of 3ds Max.For an additional learning resource to supplement your success, download your free copy of our Key Animation Terms Reference Guide and PDF so you can get comfortable with important 3D animation terminology.

Contents :

  • 01. Introduction and project overview
  • 02. Exploring 3ds Max’s Time Configuration Panel
  • 03. Setting keyframes in 3ds Max
  • 04. Animation Layers, Transform Keys, and Default Tangent Types
  • 05. Adding moving holds in 3ds Max
  • 06. Editing keys on the Track Bar
  • 07. The Curve Editor
  • 08. Editing keys in the Curve Editor and f-curve interpolation types
  • 09. Animating a seamless cycle in 3ds Max
  • 10. Completing our cycle
  • 11. Automating movement with expressions
  • 12. Baking animation in 3ds Max
  • 13. Optimizing animation data
  • 14. Gimbal Lock and the Euler Filter
  • 15. Animating objects along a path
  • 16. Animating with constraints
  • 17. Ghosting animated objects
  • 18. Viewing and editing an object’s Trajectory
  • 19. Transferring animation with 3ds Max’s Save and Load feature
  • 20. Creating realistic crowd simulations with Populate
  • 21. Creating real-time animated previews in 3ds Max

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