Intro to Substance Designer
Intro to Substance Designer for Beginners : This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section.
Requirements
- Substance Designer 6.x
- Substance Player
- A basic understanding of what PBR materials are
Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture – the obligatory Brick Wall. Starting with a single b/w node, we’ll build a tiled PBR glazed brick texture, which we’ll save to our Library for later use. As we build our material we’ll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other.
Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We’ll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material.
Part 3: The last video is a sneak peak at some more advanced concepts…and we’ll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.
Who this course is for:
- Anyone who’s never used Substance Designer and wants to learn
- Anyone who has basic Substance Designer skills and would like to learn more
What you’ll learn
- Build procedural PBR materials in Substance Designer
- Understand basic Dynamic Functions
- Understand basic Material Animation
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