HS-114: From C4D to Houdini

HS-114: From C4D to Houdini

HS-114: From C4D to Houdini

 

HS-114: From C4D to Houdini : Do you want to expand your skillset and broaden your CG horizons? Want to dive into Houdini but don’t know where to start? Then this recorded course is for you! We’ll be walking through the foundations of Houdini, referencing Cinema 4D as we go. Once we’ve mastered how to use attributes to manipulate geometry, we’ll look at how to recreate some of C4D’s Mograph with procedural setups by leveraging the new tools in Houdini.

You’ll come away from this class being able to confidently manage and manipulate geometry in Houdini. You’ll know the Houdini equivalent of C4D’s deformers and be able to create procedural motion graphics setups. You’ll also know best practices for how to approach animating procedural setups.
Session 1

Introduction to Houdini
In this session, we will go over the ‘language of Houdini’ and demystify its complexities. Reference C4D as we learn how to create, and then edit, geometry in Houdini. Go over attributes and how to read the geometry spreadsheet.

Refresher on Houdini UI and Navigation
Organize the Interface
Go over the ‘Language of Houdini’
Houdini’s Contexts
Replicate the steps of building a simple animated scene in C4D using Houdini

Session 2

Introduction to Houdini Pt. 2
In this session, we will continue getting familiar with the attributes of geometry. Learn how to create, randomize, and paint attributes. From there we’ll take a look at VOPs and VEX, learn their differences and similarities, and how to use them to access our attributes. We’ll then use those attributes to edit or move our geometry.

Go over how to read, create, and manipulate attributes that are stored on our geometry
Take a look at what VEX and VOPs are
How we can use them to make modifications to our geometry
Go over how we can randomize attributes in various ways
How to use those for procedural animation

Session 3

Introduction to Houdini Pt. 3

In this last session, we’ll review the fundamentals of Houdini that we’ve learned so far and apply them to create a motion graphics setup. We’ll be transferring attributes between geometry and using them to animate our setup. We’ll also be adding in Houdini’s equivalent of Mograph deformers and giving them procedural animation.

Review our understanding of attributes so far
Recreate C4D’s cloner
Use attributes to replicate its effects
Transfer attributes between geometry and clones
Create a procedural motion graphics animation

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