Houdini Dynamics and Simulation

Houdini Dynamics and Simulation

Houdini Dynamics and Simulation

 

Houdini Dynamics and Simulation : In this course, Scott Pagano explores Houdini and shows how to use its massively powerful dynamics system to create a range of simulations. Scott provides an overview of the dynamics context, and moves on to a range of project-based examples that illustrate how to use an array of simulation types. Starting with rigid body dynamics, he explores how to properly prepare geometry for destruction and build a destruction simulation system, as well as how to create a soft body organic dynamic simulation with Wire and Finite Element solvers. He then shows how to wrap up your object destruction system as a Houdini digital asset for use in Maya and CINEMA 4D.


Topics include:

  • Destroying objects with Houdini rigid body dynamics
  • Creating a soft object simulation with Houdini Wire and Finite Element simulations
  • Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
  • Using an HDA destruction system in Maya
  • Using an HDA destruction system in CINEMA 4D

1. Fundamentals

Exploring collision geometry types    6m 26s
Overview of constraints    2m 32s

2. Rigid Body Dynamics

Process overview    56s
Source assets    1m 49s
Create simulation with shell and ground    4m 43s
Create collision geometry for shell    8m 17s
Create collision geometry for ground    8m 28s
Add base into simulation    3m 18s
Create collision geometry for base    8m 17s
Add frame into simulation    4m 56s
Add crates to simulation    6m 39s
Add cans to simulation    5m 2s
Tweak sim and constraint parameters    7m 1s
Modify attributes on shell constraints    9m 6s
Modify attributes on frame constraints    4m 37s
Apply simulation to full-resolution shell    4m 26s
Apply simulation to full-resolution geometry    3m 3s
Run simulation and create flipbook    5m 1s
Combine results and export alembic    7m 9s

3. Soft Body Dynamics

Process overview    44s
Create FEM simulation    3m 53s
Create a point deform system    7m 16s
Run and cache FEM simulation    2m 27s
Prep edge geo for wire sim    2m 4s
Create tentacle geo   7m 3s
Create tentacle sim  4m 36s
Create volume noise for wire sim    3m 9s
Add volume advection to wire sim    5m 42s
Create wires from arm geo    5m 27s
Add arm wires to wire sim    3m 15s
Combine and export wire sim    3m 36s
Create tentacle geo from wires    8m 59s
Wire deform arm geo with wires    7m 5s
Ray arm geo to body geo    6m
Combine elements and export alembic    3m 34s

4. Building an HDA

Scene overview    2m 10s
Create subnet and make paths relative    3m 36s
Promote parameters and build UI    11m 6s
Export HDA    2m 42s
Open HDA in Maya    5m 43s
Open HDA in C4D    6m 4s

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