Houdini Dynamics and Simulation
Houdini Dynamics and Simulation : In this course, Scott Pagano explores Houdini and shows how to use its massively powerful dynamics system to create a range of simulations. Scott provides an overview of the dynamics context, and moves on to a range of project-based examples that illustrate how to use an array of simulation types. Starting with rigid body dynamics, he explores how to properly prepare geometry for destruction and build a destruction simulation system, as well as how to create a soft body organic dynamic simulation with Wire and Finite Element solvers. He then shows how to wrap up your object destruction system as a Houdini digital asset for use in Maya and CINEMA 4D.
Topics include:
- Destroying objects with Houdini rigid body dynamics
- Creating a soft object simulation with Houdini Wire and Finite Element simulations
- Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
- Using an HDA destruction system in Maya
- Using an HDA destruction system in CINEMA 4D
1. Fundamentals
Exploring collision geometry types 6m 26s
Overview of constraints 2m 32s
2. Rigid Body Dynamics
Process overview 56s
Source assets 1m 49s
Create simulation with shell and ground 4m 43s
Create collision geometry for shell 8m 17s
Create collision geometry for ground 8m 28s
Add base into simulation 3m 18s
Create collision geometry for base 8m 17s
Add frame into simulation 4m 56s
Add crates to simulation 6m 39s
Add cans to simulation 5m 2s
Tweak sim and constraint parameters 7m 1s
Modify attributes on shell constraints 9m 6s
Modify attributes on frame constraints 4m 37s
Apply simulation to full-resolution shell 4m 26s
Apply simulation to full-resolution geometry 3m 3s
Run simulation and create flipbook 5m 1s
Combine results and export alembic 7m 9s
3. Soft Body Dynamics
Process overview 44s
Create FEM simulation 3m 53s
Create a point deform system 7m 16s
Run and cache FEM simulation 2m 27s
Prep edge geo for wire sim 2m 4s
Create tentacle geo 7m 3s
Create tentacle sim 4m 36s
Create volume noise for wire sim 3m 9s
Add volume advection to wire sim 5m 42s
Create wires from arm geo 5m 27s
Add arm wires to wire sim 3m 15s
Combine and export wire sim 3m 36s
Create tentacle geo from wires 8m 59s
Wire deform arm geo with wires 7m 5s
Ray arm geo to body geo 6m
Combine elements and export alembic 3m 34s
4. Building an HDA
Scene overview 2m 10s
Create subnet and make paths relative 3m 36s
Promote parameters and build UI 11m 6s
Export HDA 2m 42s
Open HDA in Maya 5m 43s
Open HDA in C4D 6m 4s
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