Hard Surface Modeling Fundamentals
Hard Surface Modeling Fundamentals : 3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. Finally, you’ll learn how to use ZBrush for hard surface sculpting. By the end of this course, you’ll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.
1-Reference Image Creation 27m 4s
Reference Image Overview 1m 54s
Aligning Images in Photoshop 10m 12s
Creating Reference Box Inside 3ds Max 6m 57s
Base Mesh Modeling Inside 3ds Max 7m 59s
2-High Resolution Modeling Fundamentals 33m 55s
Understanding TurboSmooth Modifier 4m 41s
Basic Smooth Modeling 7m 24s
Basics on Support Loops 7m 12s
Basic Extrusions and Bevels 8m 37s
Basic Smooth Modeling Using Smoothing Group 5m 59s
3-High Resolution Modeling 1h 8m
Modeling a Base Mesh of the Camera Boddy 12m 24s
Adding Control Loops and TurboMmooth to the Camera 14m 42s
Using FFD Modifier in High Poly Modeling 11m 7s
Creating Leather Handle 11m 38s
Embedding Buttons in to the Mesh 11m 7s
Creating Floating Meshes for the Camera 7m 50s
4-Using ZBrush for Hard Surface Modeling 40m 13s
Creating a Base Mesh for ZBrush 8m 28s
Using ZBrush with Cylindrical Symmetry 6m 35s
Using ZBrush for Mesh Welding 4m 30s
Adding Details in ZBrush 4m 26s
Adding Details Inside ZBrush using Alphas 6m 24s
Fixing Bumps and Topology Issues Inside ZBrush 3m 33s
Importing Meshes and Final Overview of the Project 6m 13s
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