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Gumroad – Texturing Realistic Skin for Characters

Gumroad - Texturing Realistic Skin for Characters

Texturing Realistic Skin for Characters

 

Texturing Realistic Skin for Characters : This is the first of 2 tutorials where I go through my process of creating realistic skin for characters. In this tutorial I will be taking advantage of the fantastic resource, texturing xyz.

I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a quick into to the software and then we begin with projecting on the diffuse maps and then the displacement maps.

I also provide a couple of side tutorials which go through my process of creating tile-able textures in photoshop as well as my process of taking the finished displacement maps back into zbrush where we can continue adding details and irregularities.

This is a step by step tutorial separated out into 20 chapters. I don’t skip any parts of the process and I don’t use time lapses at any point.

The software used in this tutorial is: Mari,Zbrush,Photoshop
Even if you are using a different software such as mudbox for texturing, the methods I use in this tutorial should translate over to those packages.

Contents :

  • Navigating the AutoCAD 2019 interface
  • Starting the DWG Compare command
  • Adjusting the comparison margins
  • Saving a comparison drawing
  • Creating a shared design view
  • Using layers in the shared view
  • Marking up the shared view
  • Using the URL view links

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