Sci-Fi Weapon Process
Sci-Fi Weapon Process (RUS) : This series is a video companion to the article “ZBrush 4R8 New Features: Sci-Fi Energy Gun”. We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
- Spotlight Reference
- Primitives
- Insert Meshes
- Q Cube
- Spotlight Painting
- Extract Sketch
- ZModeler Basic Shape
- ZModeler Demo
- Dynamesh Shapes
- Spotlight Samples
- Sketch Extrude Refine
- Shape Rebuild
- Live Boolean Array
- UV Master
- Subtractive Boolean Examples
- Barrel Rifling
- Live Render Shortcut
- Text And Vector 3D
- Base Shape Boolean
- Text Boolean
- Union Mesh
- Hande Inset Remesh
- VDM And Multi Alpha
- Chisel Brush
- Replay Relative
- 3D To Multi Alpha
- ZCleanup Merge
- Subtool Split
- Color Fill
- Color Swatch Tool
- High Res Export
- ZRepeat It Dynamesh
- Decimate All
- Maya UV And Export
- Painter Bake And Base Mats
- Painter Decals And Text Stamp
- Painter Emissive
- Painter IRAY
- Basic Dirt
- Mottled Dirt
- Normal Stamping
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