Quick Shap
Quick Shape for Blender : I`m so happy to share with you a Blender add-on that Aleksandr Kilimnik and I have been working on for over a year.
We poured our souls into it and hopefully it will make 3D modelling fun again!
With QuickShape you will be able to draw shapes instantly in 3D.
Split, taper, or extrude your geometry.
Advanced workplane alignment feature, so you can draw from any orientation.
The sky is the limit!
Features:
- Draw with Box, Circle, Lasso, NGON or Metaballs.
- NGON with Snapping, Freehand drawing and Arc support.
- Draw tapered/bevelled shapes.
- Auto mirroring and arraying for every shape you draw.
- Randomize depth to bring variety to your shapes.
- UVs are kept intact for Photomodelling.
- And so much more!
Compatibility:
- Blender 2.83
- Blender 2.90.1
QuickShape Blender Release Notes
2.90_1 v3
New Snapping system that works in combination with QuickDeform
- Select a smoothing amount and a snapping angle and use the lasso tool to draw perfectly straight lines, even in perspective!
- Hold SHIFT to temporarily draw freehand
Thickness (solidify) now supports separate (green shape)
Mirror/Array 3D Cursor System V2
- When you select one of the axes in the CTRL D menu and draw, every modifier and empty will be created and linked for you
- With Modifiers From Active (enabled by default) on, you will draw with the Mirror/Array settings from your selected object
- As soon as you draw a shape, the checkboxes will TURN OFF. The power in this method comes from the ability to have multiple setups by reactivating the checkbox and setting a new 3D cursor location, and then bounce between them for your new objects by just choosing a different selected object before drawing. Try it out!
New “Along Normal” workplane mode
New “First Click” workplane mode
2.90_1 v2.7
- Workplane V2! We rebuilt the workplane from scratch, making it more intuitive, more effective, and much faster
- Brush size circle now matches blender unit scale
- Improved Automatic UV system, works in conjunction with QuickDeform!
- Expand/shrink size is now a percentage of the objects size to ensure you don’t over-extrude
- Ngon now snaps to the first point!
- Alt Q pie menu added as a first step towards giving users an option to use less hotkeys overall
Hotkey changes:
- MMB to confirm NGON
- G to move shape
- Shift + Space to repeat shape
- Ctrl + Alt + RMB to rotate workplane around normal
- ALT + W to reset workplane to the ground
- Custom text scale and other customization options
- Support for ALT Navigation
- Local Array
- Intersect Boolean added to Menu
- Merge To Active bug fixes
- Circle constrain fix
- Fix for QuickShape not going away if trying to launch in multiple views
- Window buffer fixes
- Fix for text not adapting to window size on the fly
- New intersect (purple shape) boolean
- Useful shader settings in CTRL D menu
- ALT D and CTRL P hotkey changes
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