Material Blending Shaders for Marmoset Toolbag 3.04

Gumroad – Material Blending Shaders for Marmoset Toolbag 3.04Material Blending Shaders

 

Material Blending Shaders for Marmoset Toolbag 3.04 : The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.

Features:

  • 3 Layer Material Blending.
  • 2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)
  • 2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)
  • Blend Threshold Softness and Depth Controls for Each Layer.
  • Custom UV Tiling for Each Layer.
  • Heightmap Inversion.
  • Blend Visualizer View to Debug Masks.

Required Texture Packing:

Metallic / Rough Workflow:

  • Metalness Map Channels
  • Red – Metallic Mask.
  • Green – Roughness Map

Normal Map Channels

  • Color – Normal Map
  • Alpha – Height Map

Albedo Map Channels

  • Color – Albedo Map

Specular / Gloss Workflow:

Specular Map Channels

  • Color – Specular Map
  • Alpha – Gloss Map

Normal Map Channels

  • Color – Normal Map
  • Alpha – Height Map

Albedo Map Channels

  • Color – Albedo Map


Install Instructions:

  • Unzip file to your “C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom” folder
  • Launch Toolbag 3
  • Select a shader and scroll to the bottom section of the material attributes tab.
  • Click the triangle on the right and select “Custom”
  • Click the triangle next to “Shader” and select “material_blending_metallic” or “material_blending_specular”
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