Material Blending Shaders
Material Blending Shaders for Marmoset Toolbag 3.04 : The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.
Features:
- 3 Layer Material Blending.
- 2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)
- 2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)
- Blend Threshold Softness and Depth Controls for Each Layer.
- Custom UV Tiling for Each Layer.
- Heightmap Inversion.
- Blend Visualizer View to Debug Masks.
Required Texture Packing:
Metallic / Rough Workflow:
- Metalness Map Channels
- Red – Metallic Mask.
- Green – Roughness Map
Normal Map Channels
- Color – Normal Map
- Alpha – Height Map
Albedo Map Channels
- Color – Albedo Map
Specular / Gloss Workflow:
Specular Map Channels
- Color – Specular Map
- Alpha – Gloss Map
Normal Map Channels
- Color – Normal Map
- Alpha – Height Map
Albedo Map Channels
- Color – Albedo Map
Install Instructions:
- Unzip file to your “C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom” folder
- Launch Toolbag 3
- Select a shader and scroll to the bottom section of the material attributes tab.
- Click the triangle on the right and select “Custom”
- Click the triangle next to “Shader” and select “material_blending_metallic” or “material_blending_specular”
Direct download links 2.3 GB :
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