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Game Physics – Introducing Gravitation & Rotation in Unity
Introducing Gravitation & Rotation
Introducing Gravitation & Rotation in Unity : Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
- To understand game physics better
- Practice creating your own physics components
- Improve your knowledge of Newtons Laws of Motion
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