Game Environment Texturing
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun
Contents :
- Retopology Fundamentals
- UV Creation Fundamentals
- Detail Baking Fundamentals
- Rock Texturing Fundamentals
- Metal Texturing Fundamentals
- Cloth Texturing Fundamentals
lB6MwSwNNIYYHz66UqInBRH/video%20g/31377
Direct download links 1.6 GB :
Direct download link reserved for subscribers only This VIP
Dear user to download files, please subscribe to the VIP member
- To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
- You can subscribe to this link and take advantage of the many benefits of membership.
- Direct downloads links
- No ads No waiting
- Download without any limitation ، all content in website
CGArchives Is The Best
Review
Review
Review this tutorial